最新最全最权威的各类手游,端游,页游游戏信息开服信息,尽在游民之家. 订阅微信

烈焰开服GM用的到的数据库角色表字段用处说明

发表时间:2015-08-08 20:13点击人气:责任编辑:admin
if (arg1.maxphysicsguard)
            {
                loc2 = "物理防御";
                loc3 = arg1["minphysicsguard"] + " - " + arg1["maxphysicsguard"];
                loc1 = f(arg1, arg2, loc2, loc3, loc1);
            }
            if (arg1.maxspellguard)
            {
                loc2 = "魔法防御";
                loc3 = arg1["minspellguard"] + " - " + arg1["maxspellguard"];
                loc1 = f(arg1, arg2, loc2, loc3, loc1);
            }
            if (arg1.maxphysicsattack)
            {
                loc2 = "物理攻击";
                loc3 = arg1["minphysicsattack"] + " - " + arg1["maxphysicsattack"];
                loc1 = f(arg1, arg2, loc2, loc3, loc1);
            }
            if (arg1.maxspellattack)
            {
                loc2 = "魔法攻击";
                loc3 = arg1["minspellattack"] + " - " + arg1["maxspellattack"];
                loc1 = f(arg1, arg2, loc2, loc3, loc1);
            }
            if (arg1.maxtaoattack)
            {
                loc2 = "道术攻击";
                loc3 = arg1["mintaoattack"] + " - " + arg1["maxtaoattack"];
                loc1 = f(arg1, arg2, loc2, loc3, loc1);
            }
            if (arg1.right)
            {
                loc2 = "准确";
                loc3 = arg1["right"];
                loc1 = f(arg1, arg2, loc2, loc3, loc1);
            }
            if (arg1.duck)
            {
                loc2 = "闪避";
                loc3 = arg1["duck"];
                loc1 = f(arg1, arg2, loc2, loc3, loc1);
            }
            if (arg1.luck)
            {
                loc2 = "幸运";
                loc3 = arg1["luck"];
                loc1 = f(arg1, arg2, loc2, loc3, loc1);
            }
            if (arg1.extrahurt)
            {
                loc2 = "暴击力";
                loc3 = arg1["extrahurt"];
                loc1 = f(arg1, arg2, loc2, loc3, loc1);
            }
            if (arg1.extrarate)
            {
                loc2 = "暴击几率";
                loc3 = arg1["extrarate"];
                loc1 = f(arg1, arg2, loc2, loc3, loc1);
            }
            if (arg1.recoverintervalue)
            {
                loc2 = "内力值恢复";
                loc3 = arg1["recoverintervalue"];
                loc1 = f(arg1, arg2, loc2, loc3, loc1);
            }
            if (arg1.buygoldmoney)
            {
                loc2 = "内力值";
                loc3 = arg1["buygoldmoney"];
                loc1 = f(arg1, arg2, loc2, loc3, loc1);
            }
            if (arg1.poisondodge)
            {
                loc2 = "中毒闪避";
                loc3 = arg1["poisondodge"];
                loc1 = f(arg1, arg2, loc2, loc3, loc1);
            }
            if (arg1.magicdodge)
            {
                loc2 = "魔法闪避";
                loc3 = arg1["magicdodge"];
                loc1 = f(arg1, arg2, loc2, loc3, loc1);
            }
            if (arg1.liferenew)
            {
                loc2 = "生命值";
                loc3 = "+ " + arg1["liferenew"];
                loc1 = f(arg1, arg2, loc2, loc3, loc1);
            }
            if (arg1.manarenew)
            {
                loc2 = "魔法值";
                loc3 = "+ " + arg1["manarenew"];
                loc1 = f(arg1, arg2, loc2, loc3, loc1);
            }
            if (arg1.poisoningrenew)
            {
                loc2 = "中毒恢复";
                loc3 = arg1["poisoningrenew"];
                loc1 = f(arg1, arg2, loc2, loc3, loc1);
            }
            if (arg1.lifeupperlimit)
            {
                loc2 = "生命上限";
                loc3 = arg1["lifeupperlimit"];
                loc1 = f(arg1, arg2, loc2, loc3, loc1);
            }
            if (arg1.lifeupperlimitper)
            {
                loc2 = "生命上限";
                loc3 = arg1["lifeupperlimitper"] + "%";
                loc1 = f(arg1, arg2, loc2, loc3, loc1);
            }
            if (arg1.Magicupperlimit)
            {
                loc2 = "魔法上限";
                loc3 = arg1["Magicupperlimit"];
                loc1 = f(arg1, arg2, loc2, loc3, loc1);
            }
            if (arg1.magicupperlimitper)
            {
                loc2 = "魔法上限";
                loc3 = arg1["magicupperlimitper"] + "%";
                loc1 = f(arg1, arg2, loc2, loc3, loc1);
            }
            return loc1;
        }

对应的字段都有中文注释,各位烈焰私服GM自行去对比.这样烈焰私服装备的属性就不会出错了.
烈焰私服发布站-www.yeyo6.com