function ontalk2104(npc,event,player)
player:echo(0,npc:GetLowGUID(),[[
#&talk_line#&
召唤远古炎龙
#&talk_line#&
召唤远古炎龙
#&talk_line#&
召唤远古炎龙
#&talk_line#&
召唤远古炎龙
#&talk_line#&
召唤远古炎龙
]]);
end
function onTalk2104_1(npc,event,player)
if player:get_vcoin() >= 888 then
player:sub_vcoin(888)
player:gen_slave(5314,5304,"360安仔("..player:GetName()..")",1);
player:alert(10,0,0,"花费888元宝 成功360安仔");
else
player:alert(10,0,0,"元宝不够888,召唤失败");
end
end
function onTalk2104_2(npc,event,player)
if player:get_vcoin() >= 888 then
player:sub_vcoin(888)
player:gen_slave(5316,5507,"远古炎龙("..player:GetName()..")",1);
player:alert(10,0,0,"花费888元宝 成功360安仔");
else
player:alert(10,0,0,"元宝不够888,召唤失败");
end
end
function onTalk2104_3(npc,event,player)
if player:get_vcoin() >= 888 then
player:sub_vcoin(888)
player:gen_slave(5315,5507,"远古炎龙("..player:GetName()..")",1);
player:alert(10,0,0,"花费888元宝 成功360安仔");
else
player:alert(10,0,0,"元宝不够888,召唤失败");
end
end
function onTalk2104_4(npc,event,player)
if player:get_vcoin() >= 888 then
player:sub_vcoin(888)
player:gen_slave(5314,5507,"远古炎龙("..player:GetName()..")",1);
player:alert(10,0,0,"花费888元宝 成功360安仔");
else
player:alert(10,0,0,"元宝不够888,召唤失败");
end
end
function onTalk2104_5(npc,event,player)
if player:get_vcoin() >= 888 then
player:sub_vcoin(888)
player:gen_slave(5507,5507,"远古炎龙("..player:GetName()..")",1);
player:alert(10,0,0,"花费888元宝 成功360安仔");
else
player:alert(10,0,0,"元宝不够888,召唤失败");
end
end
Npc2104Funid =
{
[1] = onTalk2104_1;
[2] = onTalk2104_2;
[3] = onTalk2104_3;
[4] = onTalk2104_4;
[5] = onTalk2104_5;
}
function CreatureNpcFun(npc,event,player,funid)
if Npc2104Funid[funid] ~= nil then
Npc2104Funid[funid](npc,event,player);
end
end
RegisterUnitEvent(2104,20,"ontalk2104")
RegisterUnitEvent(2104,29,"CreatureNpcFun")
将以上内容复制 另存为chongwu.lua 数据库端也要添加哦