战神引擎自动循环吃元宝灵符的脚本
发表时间:2020-01-08 11:00点击人气:责任编辑:admin
PROGRAM Mir2; Procedure _doexit; begin This_Npc.CloseDialog(This_Player); end; procedure domain; begin This_NPC.NpcDialog(This_Player, '☆☆☆欢迎光临【开心就好】自助中心☆☆☆\|' +' ☆☆本中心为了玩家自动吃包里小额元宝和灵符而设计☆☆\|' +' ☆☆下线后再次上线需要重新开启☆☆\|' +'{cmd}<开启/@kq> \'); end; procedure kq; begin if This_Player.GetBagItemCount('1灵符礼包') >0 then begin This_Player.Take('1灵符礼包', 1); This_Player.AddLF(1,1); This_Player.CallOut(This_NPC,5,'kq'); end else if This_Player.GetBagItemCount('2灵符礼包')>0 then begin This_Player.Take('2灵符礼包', 1); This_Player.AddLF(1,2); This_Player.CallOut(This_NPC,5,'kq'); end else if This_Player.GetBagItemCount('5灵符礼包')>0 then begin This_Player.Take('5灵符礼包', 1); This_Player.AddLF(1,5); This_Player.CallOut(This_NPC,5,'kq'); end else if This_Player.GetBagItemCount('10灵符礼包')>0 then begin This_Player.Take('10灵符礼包', 1); This_Player.AddLF(1,10); This_Player.CallOut(This_NPC,5,'kq'); end else if This_Player.GetBagItemCount('1元宝')>0 then begin This_Player.Take('1元宝', 1); This_Player.ScriptRequestAddYBNum(1); This_Player.CallOut(This_NPC,5,'kq'); end else if This_Player.GetBagItemCount('2元宝')>0 then begin This_Player.Take('2元宝', 1); This_Player.ScriptRequestAddYBNum(2); This_Player.CallOut(This_NPC,5,'kq'); end else if This_Player.GetBagItemCount('5元宝')>0 then begin This_Player.Take('5元宝', 1); This_Player.ScriptRequestAddYBNum(5); This_Player.CallOut(This_NPC,5,'kq'); end else if This_Player.GetBagItemCount('10元宝')>0 then begin This_Player.Take('10元宝', 1); This_Player.ScriptRequestAddYBNum(10); This_Player.CallOut(This_NPC,5,'kq'); end else This_Player.CallOut(This_NPC,5,'kq'); end; procedure _kq; begin kq; end; begin domain; end.
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