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function ontalk2048(npc,event,player)zqitem={{150005,160005,170005,180005,"战"};{150006,160006,170006,180006,"法"};{150007,160007,170007,180007,"道"}}zqitem2={{150101,160101,170101,180101,"战"};{150102,160102,170102,180102,"法"};{150103,160103,170103,180103,"道"}}--请尽量保留我们的连接.感谢--By 老MANplayer:echo(0,npc:GetLowGUID(),[[在我这可合成最强王者内四格装备本脚本提供者:页游咯发布站网站访问网址:http://www.yeyo6.com合成最强王者·首饰(]]..zqitem2[player:get_job()][5]..[[). 主宰头巾(]]..zqitem2[player:get_job()][5]..[[)*2+烈焰私服石*2+永恒玫瑰*2#&item]]..zqitem2[player:get_job()][1]..[[#& 锻造 主宰吊坠(]]..zqitem2[player:get_job()][5]..[[)*2+烈焰私服石*2+永恒玫瑰*2#&item]]..zqitem2[player:get_job()][2]..[[#& 锻造 主宰护肩(]]..zqitem2[player:get_job()][5]..[[)*2+烈焰私服石*2+永恒玫瑰*2#&item]]..zqitem2[player:get_job()][3]..[[#& 锻造 主宰护膝(]]..zqitem2[player:get_job()][5]..[[)*2+烈焰私服石*2+永恒玫瑰*2#&item]]..zqitem2[player:get_job()][4]..[[#& 锻造]]);player:echo(0,npc:GetLowGUID(),[[合成烈焰私服锻造石
#&item18100#& 需要烈焰私服锻造石碎片x3 合成]]);end
function ontalk2048_1(npc,event,player) if player:num_item_level(zqitem[player:get_job()][1],1) >= 2 and player:num_item(18100) >= 2 and player:num_item(10198)>=2 then player:remove_item(zqitem[player:get_job()][1],2); player:remove_item(18100,2); player:remove_item(10198,2); player:add_item(zqitem2[player:get_job()][1],1,0); player:alert(110,0,0,"锻造成功"); else player:alert(10,0,0,"材料不足,请确认后再来找我"); end ontalk2048(npc,0,player,0);end
function ontalk2048_2(npc,event,player) if player:num_item_level(zqitem[player:get_job()][2],1) >= 2 and player:num_item(18100) >= 2 and player:num_item(10198)>=2 then player:remove_item(zqitem[player:get_job()][2],2); player:remove_item(18100,2); player:remove_item(10198,2); player:add_item(zqitem2[player:get_job()][2],1,0); player:alert(110,0,0,"锻造成功"); else player:alert(10,0,0,"材料不足,请确认后再来找我"); end ontalk2048(npc,0,player,0);end
function ontalk2048_3(npc,event,player) if player:num_item_level(zqitem[player:get_job()][3],1) >= 2 and player:num_item(18100) >= 2 and player:num_item(10198)>=2 then player:remove_item(zqitem[player:get_job()][3],2); player:remove_item(18100,2); player:remove_item(10198,2); player:add_item(zqitem2[player:get_job()][3],1,0); player:alert(110,0,0,"锻造成功"); else player:alert(10,0,0,"材料不足,请确认后再来找我"); end ontalk2048(npc,0,player,0);end
function ontalk2048_4(npc,event,player) if player:num_item_level(zqitem[player:get_job()][4],1) >= 2 and player:num_item(18100) >= 2 and player:num_item(10198)>=2 then player:remove_item(zqitem[player:get_job()][4],2); player:remove_item(18100,2); player:remove_item(10198,2); player:add_item(zqitem2[player:get_job()][4],1,0); player:alert(110,0,0,"锻造成功"); else player:alert(10,0,0,"材料不足,请确认后再来找我"); end ontalk2048(npc,0,player,0);end
function ontalk2048_5(npc,event,player) if player:num_item(18101) >= 3 then player:remove_item(18101,3); player:add_item(18100,1,0); player:alert(110,0,0,"锻造成功"); else player:alert(10,0,0,"材料不足,请确认后再来找我"); end ontalk2048(npc,0,player,0);end
Npc2048Funid = {[0] = ontalk2048;[3] = ontalk2048_3;[4] = ontalk2048_4;[1] = ontalk2048_1;[2] = ontalk2048_2;[5] = ontalk2048_5;}
function CreatureNpcFun(npc,event,player,funid) if Npc2048Funid[funid] ~= nil then Npc2048Funid[funid](npc,event,player); endend
RegisterUnitEvent(2048,20,"ontalk2048")RegisterUnitEvent(2048,29,"CreatureNpcFun")