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function map_10(event,gameobject,player) if gameobject:GetEntry() == 19006 then--如果采集到的道具ID if player:get_task_state(1) == 6 then --任务状态 if player:get_task_param(1,6) >= 0 then--任务采集参数 player:set_task_param(1,6,player:get_task_param(1,6)+1); player:find_road_goto(10,37,66,10003);--自动寻路 player:set_task_state(1,7);--设置状态 player:push_task_data(1,1);--更新状态 player:alert(19,0,0,"搜索到血清");--给予提示 end end endend-----------血清是任务主线时的任务部分----------------------------function map_11(event,gameobject,player) if gameobject:GetEntry() == 19003 then if player:get_task_state(2) == 80 then if player:get_task_param(2,80) == 0 then player:set_task_param(2,80,player:get_task_param(2,80) + 1); player:set_task_state(2,85); player:push_task_data(2,1); player:find_road_goto(11,18,123,11011); end end endend--------------------------------------function map_103(event,gameobject,player) if gameobject:GetEntry() == 19003 then if player:num_bag_black() >= 1 then player:add_item(19003,1,1); player:alert(10,0,0,"获得疗伤草 x 1"); if player:get_task_state(9) == 2 then if player:get_task_param(9,2) >= 0 then player:set_task_param(9,2,player:get_task_param(9,2)+1); player:push_task_data(9,1); end if player:get_task_param(9,2) == 9 then player:set_task_state(9,3); player:push_task_data(9,1); player:alert(10,0,0,"采集任务已完成,回城领取任务奖励吧!"); end end else if player:get_task_state(9) == 2 then player:alert(10,0,0,"您的背包格子不足1格,无法采集"); player:enter_map(12,108,115); else player:alert(10,0,0,"您的背包格子不足1格,无法采集"); end end end
if gameobject:GetEntry() == 19008 then if player:num_bag_black() >= 1 then player:add_item(19008,1,1); player:alert(10,0,0,"获得蘑菇 x 1"); if player:get_task_state(9) == 2 then if player:get_task_param(9,2) >= 0 then player:set_task_param(9,2,player:get_task_param(9,2)+1); player:push_task_data(9,1); end if player:get_task_param(9,2) == 9 then player:set_task_state(9,3); player:push_task_data(9,1); player:alert(10,0,0,"采集任务已完成,回城领取任务奖励吧!"); end end else if player:get_task_state(9) == 2 then player:alert(10,0,0,"您的背包格子不足1格,无法采集"); player:enter_map(12,108,115); else player:alert(10,0,0,"您的背包格子不足1格,无法采集"); end end end
if gameobject:GetEntry() == 19009 then if player:num_bag_black() >= 1 then player:add_item(19009,1,1); player:alert(10,0,0,"获得红花草 x 1"); if player:get_task_state(9) == 2 then if player:get_task_param(9,2) >= 0 then player:set_task_param(9,2,player:get_task_param(9,2)+1); player:push_task_data(9,1); end if player:get_task_param(9,2) == 9 then player:set_task_state(9,3); player:push_task_data(9,1); player:alert(10,0,0,"采集任务已完成,回城领取任务奖励吧!"); end end else if player:get_task_state(9) == 2 then player:alert(10,0,0,"您的背包格子不足1格,无法采集"); player:enter_map(12,108,115); else player:alert(10,0,0,"您的背包格子不足1格,无法采集"); end end end
if gameobject:GetEntry() == 19010 then if player:num_bag_black() >= 1 then player:add_item(19010,1,1); player:alert(10,0,0,"获得开心果 x 1"); if player:get_task_state(9) == 2 then if player:get_task_param(9,2) >= 0 then player:set_task_param(9,2,player:get_task_param(9,2)+1); player:push_task_data(9,1); end if player:get_task_param(9,2) == 9 then player:set_task_state(9,3); player:push_task_data(9,1); player:alert(10,0,0,"采集任务已完成,回城领取任务奖励吧!"); end end else if player:get_task_state(9) == 2 then player:alert(10,0,0,"您的背包格子不足1格,无法采集"); player:enter_map(12,108,115); else player:alert(10,0,0,"您的背包格子不足1格,无法采集"); end end endend
-------------以上的都是烈焰私服庄园的采药触发-----------------------function map_106(event,gameobject,player) if gameobject:GetEntry() == 19007 then if player:get_task_state(5) == 75 then if player:get_task_param(5,75) == 0 then player:set_task_param(5,75,player:get_task_param(5,75)+1); player:gen_slave(5190,5190,"公主("..player:GetName()..")",1) player:set_task_state(5,80); player:push_task_data(5,1); player:find_road_goto(106,25,22,10603); player:alert(19,0,0,"成功解救公主"); end end end if gameobject:GetEntry() == 19010 then if player:get_task_state(6) == 30 then if player:get_task_param(6,30) == 0 then player:set_task_param(6,30,player:get_task_param(6,30)+1); player:set_task_state(6,35); player:push_task_data(6,1); player:find_road_goto(106,49,74,10601); end end endend
RegisterInstanceEvent(10,7,"map_10")--定义地图触发类RegisterInstanceEvent(11,7,"map_11")RegisterInstanceEvent(103,7,"map_103")RegisterInstanceEvent(106,7,"map_106")