烈焰击杀其他烈焰玩家获得称谓代码
发表时间:2016-01-04 14:31点击人气:责任编辑:admin
时间控制:
if player:get_param(358) == 1 then
player:set_param(358,0);
player:alert(10,0,0,"太久未杀人,杀气渐衰,连斩失效!");
end
if player:get_param(357) == 1 then
player:set_param(357,0);
player:alert(10,0,0,"精气神已复,尽情杀人吧!");
end
if player:get_param(358) == 1 then
player:set_param(358,0);
player:alert(10,0,0,"太久未杀人,杀气渐衰,连斩失效!");
end
if player:get_param(357) == 1 then
player:set_param(357,0);
player:alert(10,0,0,"精气神已复,尽情杀人吧!");
end
player.lua被杀触发:
if killer:get_level() >= 100 then
if killer:get_param(357) == 0 then
if killer:get_param(251) >= 0 then
if player:GetMapId() == 691 then
if player:get_pk_value() <= 100 then
player:set_pk_value(player:get_pk_value() + 100);
end
if killer:get_pk_value() <= 100 then
killer:set_pk_value(killer:get_pk_value() + 100);
end
if player:get_param(252) == 0 and player:get_param(251) >= 10 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 1 and player:get_param(251) < 20 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 2 and player:get_param(251) < 50 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 3 and player:get_param(251) < 100 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 4 and player:get_param(251) < 200 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 5 and player:get_param(251) < 300 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 6 and player:get_param(251) < 400 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 7 and player:get_param(251) < 500 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 8 and player:get_param(251) < 700 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 9 and player:get_param(251) < 1000 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 10 then
player:alert(10,1000,1,"[天府·杀神] 杀人无形 不露杀气");
else
if player:get_param(358) == 0 then
player:set_param(358,1)
player:set_param(251,player:get_param(251) + 2);
player:alert(10,1000,1,"杀戮绝域杀气值加倍:+2 [1]斩");
player:set_timer(6,180);
else
player:set_param(358,player:get_param(358) + 1)
player:set_param(251,(player:get_param(251) + player:get_param(358)) * 2);
player:alert(10,1000,1,"杀戮绝域杀气值加倍:+"..player:get_param(358).." ["..player:get_param(358).."]斩");
g_broadcast(4,0,0,"玩家["..player:GetName().."]完成了["..player:GetName().."]连斩!");
player:set_timer(6,180);
end
end
if killer:get_param(251) < 0 then
killer:set_param(357,1);
killer:set_param(358,0);
killer:set_timer(6,180);
else
killer:set_param(251,killer:get_param(251) - 4);
killer:set_param(357,1);
killer:set_param(358,0);
killer:set_timer(6,180);
end
else
if player:get_param(252) == 0 and player:get_param(251) >= 10 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 1 and player:get_param(251) < 20 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 2 and player:get_param(251) < 50 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 3 and player:get_param(251) < 100 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 4 and player:get_param(251) < 200 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 5 and player:get_param(251) < 300 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 6 and player:get_param(251) < 400 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 7 and player:get_param(251) < 500 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 8 and player:get_param(251) < 700 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 9 and player:get_param(251) < 1000 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 10 then
player:alert(10,1000,1,"[天府·杀神] 杀人无形 不露杀气");
else
if player:get_param(358) == 0 then
player:set_param(358,1)
player:set_param(251,player:get_param(251) + 1);
player:alert(10,1000,1,"杀气值:+1 [1]斩");
player:set_timer(6,180);
else
player:set_param(358,player:get_param(358) + 1)
player:set_param(251,player:get_param(251) + player:get_param(358));
player:alert(10,1000,1,"杀气值:+"..player:get_param(358).." ["..player:get_param(358).."]斩");
g_broadcast(4,0,0,"玩家["..player:GetName().."]完成了["..player:GetName().."]连斩!");
player:set_timer(6,180);
end
end
if killer:get_param(251) < 0 then
killer:set_param(357,1);
killer:set_param(358,0);
killer:set_timer(6,180);
else
killer:set_param(251,killer:get_param(251) - 2);
killer:set_param(357,1);
killer:set_param(358,0);
killer:set_timer(6,180);
end
end
else
player:alert(10,1000,1,"["..killer:GetName().."]杀值为负了,你还杀,不加杀气值!");
end
else
player:alert(10,1000,1,"["..killer:GetName().."]刚被杀过,想车轮战,没门儿,不加杀气值!");
end
else
player:alert(10,1000,1,"["..killer:GetName().."]100级都不到,欺凌弱小,不加杀气值!");
end
if killer:get_level() >= 100 then
if killer:get_param(357) == 0 then
if killer:get_param(251) >= 0 then
if player:GetMapId() == 691 then
if player:get_pk_value() <= 100 then
player:set_pk_value(player:get_pk_value() + 100);
end
if killer:get_pk_value() <= 100 then
killer:set_pk_value(killer:get_pk_value() + 100);
end
if player:get_param(252) == 0 and player:get_param(251) >= 10 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 1 and player:get_param(251) < 20 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 2 and player:get_param(251) < 50 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 3 and player:get_param(251) < 100 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 4 and player:get_param(251) < 200 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 5 and player:get_param(251) < 300 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 6 and player:get_param(251) < 400 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 7 and player:get_param(251) < 500 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 8 and player:get_param(251) < 700 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 9 and player:get_param(251) < 1000 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 10 then
player:alert(10,1000,1,"[天府·杀神] 杀人无形 不露杀气");
else
if player:get_param(358) == 0 then
player:set_param(358,1)
player:set_param(251,player:get_param(251) + 2);
player:alert(10,1000,1,"杀戮绝域杀气值加倍:+2 [1]斩");
player:set_timer(6,180);
else
player:set_param(358,player:get_param(358) + 1)
player:set_param(251,(player:get_param(251) + player:get_param(358)) * 2);
player:alert(10,1000,1,"杀戮绝域杀气值加倍:+"..player:get_param(358).." ["..player:get_param(358).."]斩");
g_broadcast(4,0,0,"玩家["..player:GetName().."]完成了["..player:GetName().."]连斩!");
player:set_timer(6,180);
end
end
if killer:get_param(251) < 0 then
killer:set_param(357,1);
killer:set_param(358,0);
killer:set_timer(6,180);
else
killer:set_param(251,killer:get_param(251) - 4);
killer:set_param(357,1);
killer:set_param(358,0);
killer:set_timer(6,180);
end
else
if player:get_param(252) == 0 and player:get_param(251) >= 10 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 1 and player:get_param(251) < 20 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 2 and player:get_param(251) < 50 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 3 and player:get_param(251) < 100 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 4 and player:get_param(251) < 200 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 5 and player:get_param(251) < 300 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 6 and player:get_param(251) < 400 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 7 and player:get_param(251) < 500 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 8 and player:get_param(251) < 700 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 9 and player:get_param(251) < 1000 then
player:alert(10,1000,1,"您的杀气值已满<br>请找[天府·杀神]提升杀神等级<br>才能容纳更多杀气值");
elseif player:get_param(252) == 10 then
player:alert(10,1000,1,"[天府·杀神] 杀人无形 不露杀气");
else
if player:get_param(358) == 0 then
player:set_param(358,1)
player:set_param(251,player:get_param(251) + 1);
player:alert(10,1000,1,"杀气值:+1 [1]斩");
player:set_timer(6,180);
else
player:set_param(358,player:get_param(358) + 1)
player:set_param(251,player:get_param(251) + player:get_param(358));
player:alert(10,1000,1,"杀气值:+"..player:get_param(358).." ["..player:get_param(358).."]斩");
g_broadcast(4,0,0,"玩家["..player:GetName().."]完成了["..player:GetName().."]连斩!");
player:set_timer(6,180);
end
end
if killer:get_param(251) < 0 then
killer:set_param(357,1);
killer:set_param(358,0);
killer:set_timer(6,180);
else
killer:set_param(251,killer:get_param(251) - 2);
killer:set_param(357,1);
killer:set_param(358,0);
killer:set_timer(6,180);
end
end
else
player:alert(10,1000,1,"["..killer:GetName().."]杀值为负了,你还杀,不加杀气值!");
end
else
player:alert(10,1000,1,"["..killer:GetName().."]刚被杀过,想车轮战,没门儿,不加杀气值!");
end
else
player:alert(10,1000,1,"["..killer:GetName().."]100级都不到,欺凌弱小,不加杀气值!");
end