雷霆之怒攻城红包脚本
雷霆之怒攻城红包脚本,分显示,抢红包 和推广抢红包3个模块.
function OnDrawLuckyMoney(player)
local t = tonumber(os.date("%H%M",os.time()));
local g0 = g_get_param(0);
local day = g_get_day();
local union=g_get_union_day();
if day>=2 and day<=4 then
if g0 < 30000 then
player:SendRemainMoneyMsg("今天的红包总元宝数剩余"..(30000 - g0).."元宝");
else
player:SendRemainMoneyMsg("今天的红包已经抢光了");
end
elseif union>=2 and union<=4 then
if g0 < 50000 then
player:SendRemainMoneyMsg("今天的红包总元宝数剩余"..(50000 - g0).."元宝");
else
player:SendRemainMoneyMsg("今天的红包已经抢光了");
end
else
player:SendRemainMoneyMsg("活动未开始,当前开服第"..day.."天");
end
if t >= 2200 then
if player:get_param(324) == 0 then
if player:get_king_guild() == 1 then
if day>=2 and day<=4 then
if g0 < 29500 then
local y = math.random(150,500);
g_set_param(0,g_get_param(0) + y);
--g_set_param(1,g_get_param(1) + y);
player:set_param(324,1);
player:SendDrawLuckMoneyNew("<font color='#FFFF00'>"..player:GetName().."</font>",2,y);
player:alert(4,1000,1,"["..player:GetName().."]参加抢红包活动,获得:"..y.."元宝,点击屏幕右上角抢红包图标100%抢到");
else
player:alert(10,0,0,"今天的红包已经抢光了..");
end
elseif union>=2 and union<=4 and player:get_king_guild() == 1 then
if g0 < 48500 then
local y = math.random(100,1000);
g_set_param(0,g_get_param(0) + y);
player:add_vcoin(y);
player:set_param(324,1);
player:SendDrawLuckMoneyNew("<font color='#FFFF00'>"..player:GetName().."</font>",2,y);
player:alert(4,1000,1,"["..player:GetName().."]参加抢红包活动,获得:"..y.."元宝,占领神魔之城,点击屏幕右上角抢红包图标100%抢到");
else
player:alert(10,0,0,"今天的红包已经抢光了..");
end
else
player:alert(10,0,0,"第2-4天才能参与抢红包活动");
end
else
player:alert(10,0,0,"只有神魔城成员才可抢红包..");
end
else
player:alert(10,0,0,"你今天已经抢过红包了..");
end
else
player:alert(10,0,0,"抢红包活动每天晚上22点开始..");
end
end
function OnDrawLuckyMoneyByHttpBack(player,level)
-- if player:getpingtaiid() == 2 and player:GetServerArea() == 1 then
-- if g_get_param(0) < 15000 then
-- if player:get_level() >= 75 and level >= 75 then
-- local y = math.random(15,150);
-- g_set_param(0,g_get_param(0) + y);
-- player:set_param(214,player:get_param(214) + y);
-- player:set_param(324,1);
-- player:SendDrawLuckMoneyNew("<font color='#FFFF00'>"..player:GetName().."</font>",7,y);
-- player:alert(4,1000,1,"玩家["..player:GetName().."]参加抢红包活动,获得:"..y.."人民币,充值任意金额或邀请朋友来玩后,点击屏幕右上角抢红包图标100%抢到");
-- return;
-- end
-- if player:get_level() >= 70 and level >= 70 then
-- local y = math.random(3,75);
-- g_set_param(0,g_get_param(0) + y);
-- player:set_param(214,player:get_param(214) + y);
-- player:set_param(324,1);
-- player:SendDrawLuckMoneyNew("<font color='#FFFF00'>"..player:GetName().."</font>",7,y);
-- player:alert(4,1000,1,"玩家["..player:GetName().."]参加抢红包活动,获得:"..y.."人民币,充值任意金额或邀请朋友来玩后,点击屏幕右上角抢红包图标100%抢到");
-- return;
-- end
-- if player:get_level() >= 65 and level >= 65 then
-- local y = math.random(1,15);
-- g_set_param(0,g_get_param(0) + y);
-- player:set_param(214,player:get_param(214) + y);
-- player:set_param(324,1);
-- player:SendDrawLuckMoneyNew("<font color='#FFFF00'>"..player:GetName().."</font>",7,y);
-- player:alert(4,1000,1,"玩家["..player:GetName().."]参加抢红包活动,获得:"..y.."人民币,充值任意金额或邀请朋友来玩后,点击屏幕右上角抢红包图标100%抢到");
-- return;
-- else
-- player:alert(10,0,0,"你未能达成抢红包条件..");
-- return;
-- end
-- else
-- player:alert(10,0,0,"今天的红包已经抢光了..");
-- return;
-- end
-- else
-- if g_get_param(0) < 50000 then
-- if player:get_level() >= 85 and level >= 85 then
-- local y = math.random(90,2700);
-- g_set_param(0,g_get_param(0) + y);
-- player:add_vcoin(y);
-- player:set_param(324,1);
-- player:SendDrawLuckMoneyNew("<font color='#FFFF00'>"..player:GetName().."</font>",2,y);
-- player:alert(4,1000,1,"玩家["..player:GetName().."]参加抢红包活动,获得:"..y.."元宝,充值任意金额或邀请朋友来玩后,点击屏幕右上角抢红包图标100%抢到");
-- return;
-- end
-- if player:get_level() >= 75 and level >= 75 then
-- local y = math.random(30,900);
-- g_set_param(0,g_get_param(0) + y);
-- player:add_vcoin(y);
-- player:set_param(324,1);
-- player:SendDrawLuckMoneyNew("<font color='#FFFF00'>"..player:GetName().."</font>",2,y);
-- player:alert(4,1000,1,"玩家["..player:GetName().."]参加抢红包活动,获得:"..y.."元宝,充值任意金额或邀请朋友来玩后,点击屏幕右上角抢红包图标100%抢到");
-- return;
-- end
-- if player:get_level() >= 65 and level >= 65 then
-- local y = math.random(10,300);
-- g_set_param(0,g_get_param(0) + y);
-- player:add_vcoin(y);
-- player:set_param(324,1);
-- player:SendDrawLuckMoneyNew("<font color='#FFFF00'>"..player:GetName().."</font>",2,y);
-- player:alert(4,1000,1,"玩家["..player:GetName().."]参加抢红包活动,获得:"..y.."元宝,充值任意金额或邀请朋友来玩后,点击屏幕右上角抢红包图标100%抢到");
-- return;
-- else
-- player:alert(10,0,0,"你未能达成抢红包条件..");
-- return;
-- end
-- else
-- player:alert(10,0,0,"今天的红包已经抢光了..");
-- end
-- end
end
function OnOpenLuckyMoney(player)
local g0 = g_get_param(0);
local day = g_get_day();
local union=g_get_union_day();
local t = tonumber(os.date("%H%M",os.time()));
if day>=2 and day<=4 then
if t>=2200 then
if g0 < 29500 then
player:SendRemainMoneyMsg("今天的红包总元宝数剩余"..(30000 - g0).."元宝");
else
player:SendRemainMoneyMsg("今天的红包已经抢光了");
end
else
player:SendRemainMoneyMsg("红包活动尚未开始");
end
elseif union>=2 and union<=4 and player:get_king_guild() == 1 then
if t>=2200 then
if g0 < 48500 then
player:SendRemainMoneyMsg("今天的红包总元宝数剩余"..(50000 - g0).."元宝");
else
player:SendRemainMoneyMsg("今天的红包已经抢光了");
end
else
player:SendRemainMoneyMsg("红包活动尚未开始");
end
else
player:SendRemainMoneyMsg("活动未开始,当前开服第"..day.."天");
end
end
RegisterServerHook(69,"OnDrawLuckyMoney")
RegisterServerHook(70,"OnDrawLuckyMoneyByHttpBack")
RegisterServerHook(71,"OnOpenLuckyMoney")
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