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如何精简你的烈焰装备提示脚本文件

发表时间:2017-12-01 12:47点击人气:责任编辑:admin

烈焰服务端的掉落提示脚本文件在 X:\GameServer\scripts\init.lua3    X代表你烈焰服务端所在的盘符.

所有烈焰服务端的脚本文件都必须使用支持UTF-8编码的软件打开,服务器自带的记事本是不可以打开编辑的,会造成运行后浏览脚本对话乱码.

下面我们随便摘了一段代码过来作为演示.


if itemid == 100215 then
	g_alert("<font color='#FFFF00'>玩家</font><font color='#84C1FF'>"..player:GetName().."</font><font color='#FFFF00'>在</font><font color='#84C1FF'>"..MapIdToMapName[player:GetMapId()].."</font><font color='#FFFF00'>击杀</font><font color='#84C1FF'>"..mon:GetName().."</font><font color='#FFFF00'>掉落了</font><font color='#84C1FF'>魂天靴子</font>",2,1000,0,1);
return; 
end
大家可以看到,原始的烈焰服务端掉落提示文件里的掉落提示 都是根据itemid 来写的,每个ITEMID一个提示语句,这样对于数据量庞大的服务端来说,工作量真的是不可小觑啊.那有没有什么办法修改下呢.当然有.



MapIdToMapName = 
{
[10] = "迷雾小径";
[11] = "卧龙村";
[12] =  "烈焰城";
[13] =  "荒漠皇城";
[14] =  "红名村";
[15] =  "沙漠土城";
[50] =  "九幽海域(50级)";
[51] =  "九幽海域(60级)";
[52] =  "九幽海域(70级)";
[53] =  "九幽海域(80级)";
[54] =  "九幽海域(飞升1阶)";
[55] =  "九幽海域(飞升3阶)";
[56] =  "九幽海域(飞升5阶)";
[57] =  "九幽海域(飞升7阶)";
[60] =  "烈焰战场";
[61] =  "夺宝奇兵";
[64] =  "玛雅神殿1层";
[65] =  "玛雅神殿2层";
[66] =  "玛雅神殿3层";
[67] =  "玛雅神殿4层";
[68] =  "BOSS之家1层";
[69] =  "BOSS之家2层";
[161] =  "死亡陵墓1层";
[162] =  "死亡陵墓2层";
[163] =  "死亡陵墓3层";
[171] =  "诅咒寺庙1层";
[172] =  "诅咒寺庙2层";
[173] =  "诅咒寺庙3层";
[175] =  "诅咒殿堂";
[181] =  "牛魔洞1层";
[182] =  "牛魔洞2层";
[183] =  "牛魔洞3层";
[185] =  "牛魔祭坛";
[211] =  "赤血魔宫1层";
[212] =  "赤血魔宫2层";
[213] =  "赤血魔宫3层";
[214] =  "赤血魔宫4层";
[221] =  "幽冥宫殿1层";
[222] =  "幽冥宫殿2层";
[223] =  "幽冥宫殿3层";
[231] =  "冰火地狱1层";
[232] =  "冰火地狱2层";
[233] =  "冰火地狱3层";
[271] =  "熔岩魔狱1层";
[272] =  "熔岩魔狱2层";
[273] =  "熔岩魔狱3层";
[281] =  "邪灵天界1层";
[282] =  "邪灵天界2层";
[283] =  "邪灵天界3层";
[284] =  "邪灵天界4层";
[285] =  "邪灵天界5层";
[291] =  "魔龙深渊1层";
[292] =  "魔龙深渊2层";
[293] =  "魔龙深渊3层";
[294] =  "魔龙深渊4层";
[295] =  "魔龙深渊5层";
[296] =  "魔龙深渊6层";
[297] =  "魔龙深渊7层";
[311] =  "镇魔殿1层";
[312] =  "镇魔殿2层";
[313] =  "镇魔殿3层";
[314] =  "镇魔殿4层";
[315] =  "镇魔殿5层";
[316] =  "镇魔殿6层";
[321] =  "冥界1层";
[322] =  "冥界2层";
[323] =  "冥界3层";
[324] =  "冥界4层";
[351] =  "海底世界1层";
[352] =  "海底世界2层";
[353] =  "海底世界3层";
[361] =  "凌霄幻境1层";
[362] =  "凌霄幻境2层";
[363] =  "凌霄幻境3层";
[364] =  "炎龙神殿1层";
[365] =  "炎龙神殿2层";
[366] =  "炎龙神殿3层";
[367] =  "雪域冰原1层";
[368] =  "雪域冰原2层";
[369] =  "雪域冰原3层";
[370] =  "兽皇石窟1层";
[371] =  "兽皇石窟2层";
[372] =  "兽皇石窟3层";
[380] =  "神威魔狱1层";
[381] =  "神威魔狱2层";
[382] =  "神威魔狱3层";
[383] =  "神威魔狱4层";
[384] =  "神威魔狱5层";
[385] =  "神威魔狱6层";
[386] =  "神威魔狱7层";
[387] =  "神威魔狱8层";
[388] =  "神威魔狱9层";
[389] =  "神威魔狱10层";
[390] =  "神威魔狱11层";
[391] =  "神威魔狱12层";
[392] =  "神威魔狱13层";
[393] =  "神威魔狱14层";
[400] =  "牛魔洞窟【副本】";
[401] =  "诅咒殿堂【副本】";
[402] =  "赤血魔域【副本】";
[403] =  "幽冥宫殿【副本】";
[404] =  "邪灵天界【副本】";
[405] =  "熔岩地狱【副本】";
[406] =  "镇魔殿【副本】";
[407] =  "九幽海域【副本】";
[408] =  "凌霄幻境【副本】";
[409] =  "炎龙神殿【副本】";
}


function OnLoot(event,player,mon,num,itemid)
g_alert("<font color='#FFFF00'>玩家</font><font color='#84C1FF'>"..player:GetName().."</font><font color='#FFFF00'>在</font><font color='#84C1FF'>"..MapIdToMapName[player:GetMapId()].."</font><font color='#FFFF00'>击杀</font><font color='#84C1FF'>"..mon:GetName().."</font><font color='#FFFF00'>掉落了</font>#&item"..itemid.."#&",2,1000,0,1);
end
RegisterServerHook(17,"OnLoot")

更改为这段代码即可包含所有会掉落提示的道具了.