烈焰私服服务端增加元宝购买称号脚本
发表时间:2017-12-15 07:02点击人气:责任编辑:admin
--1个个人变量记录称号购买情况param(349) --变量根据自己的实际情况调整,防止冲突 ---------------------------------------------- function ontalk3016(npc,event,player) if player:get_player_type() < 5 then player:echo(0,npc:GetLowGUID(),[[ <font color='#EE1289'>走开走开别打扰我睡觉(~﹃~)~zZ</font> ]]); return; end player:echo(0,npc:GetLowGUID(),[[ #&talk_line#& <font size="24" color="#FFFF00">称号购买</font> #&talk_line#& <u><a href='event:M2402,110'>[购买]</a></u> <u><a href='event:M2402,220'>[切换]</a></u> <font color="#FF0000">姐是白富美</font> BUFF:血量+50% <u><a href='event:M2402,111'>[购买]</a></u> <u><a href='event:M2402,221'>[切换]</a></u> <font color="#FF0000"> 超凡入圣 </font> BUFF:暴击+5000 <u><a href='event:M2402,112'>[购买]</a></u> <u><a href='event:M2402,222'>[切换]</a></u> <font color="#FF0000">哥是高富帅</font> BUFF:暴击+5000 <u><a href='event:M2402,113'>[购买]</a></u> <u><a href='event:M2402,223'>[切换]</a></u> <font color="#FF0000"> 龙翔四海 </font> BUFF:血量+50% <u><a href='event:M2402,114'>[购买]</a></u> <u><a href='event:M2402,224'>[切换]</a></u> <font color="#FF0000"> 千秋万载 </font> BUFF:攻击+5000 <u><a href='event:M2402,115'>[购买]</a></u> <u><a href='event:M2402,225'>[切换]</a></u> <font color="#FF0000"> 雄霸天下 </font> BUFF:防御+2000 <u><a href='event:M2402,116'>[购买]</a></u> <u><a href='event:M2402,226'>[切换]</a></u> <font color="#FF0000"> 至尊无敌 </font> BUFF:防御+2000 <u><a href='event:M2402,117'>[购买]</a></u> <u><a href='event:M2402,227'>[切换]</a></u> <font color="#FF0000"> 诛魔大神 </font> BUFF:暴击率+5% <u><a href='event:M2402,118'>[购买]</a></u> <u><a href='event:M2402,228'>[切换]</a></u> <font color="#FF0000"> 绝代芳华 </font> BUFF:攻击+5000 <u><a href='event:M2402,119'>[购买]</a></u> <u><a href='event:M2402,229'>[切换]</a></u> <font color="#FF0000"> 神乎其技 </font> BUFF:攻击+5000 #&talk_line#& 说明:<font color="#FF69B4">兑换称号需要1000W元宝+称号兑换卷</font> <font color="#FF69B4">不同的称号所带的buff属性不同</font> <font color="#FF69B4">和其他buff属性能叠加</font> <font color="#FF69B4">可自由切换已购买的称号</font> <font color="#FF69B4">小退称号如不见,切换该称号自动获取</font> ]]); return; end function ontalk3016_110(npc,event,player) if bitget(player:get_param(349),1) == 0 then --是否已购买过此称号 if player:get_vcoin() >= 10000000 and player:num_item(10520,1) >= 1 then --购买称号所需元宝 player:sub_vcoin(10000000); player:remove_item(10520,1); player:set_status(520,0,100,5); --buff属性 player:set_param(349,bitset(player:get_param(349),1)); player:set_name_pre(70,""); player:set_name_pre(71,""); player:set_name_pre(72,""); player:set_name_pre(73,""); player:set_name_pre(74,""); player:set_name_pre(75,""); player:set_name_pre(76,""); player:set_name_pre(77,""); player:set_name_pre(78,""); player:set_name_pre(79,""); player:set_name_pre(72,"1"); player:alert(110,0,0,"恭喜购买成功"); else player:alert(110,0,0,"元宝不够,或没有称号兑换卷,无法购买"); end else player:alert(110,0,0,"你已购买过,无需再次购买"); end ontalk3016(npc,0,player,0); end function ontalk3016_111(npc,event,player) if bitget(player:get_param(349),2) == 0 then --是否已购买过此称号 if player:get_vcoin() >= 10000000 and player:num_item(10520,1) >= 1 then --购买称号所需元宝 player:sub_vcoin(10000000); player:remove_item(10520,1); player:set_status(521,0,100,5); --buff属性 player:set_param(349,bitset(player:get_param(349),2)); player:set_name_pre(70,""); player:set_name_pre(71,""); player:set_name_pre(72,""); player:set_name_pre(73,""); player:set_name_pre(74,""); player:set_name_pre(75,""); player:set_name_pre(76,""); player:set_name_pre(77,""); player:set_name_pre(78,""); player:set_name_pre(79,""); player:set_name_pre(70,"1"); player:alert(110,0,0,"恭喜购买成功"); else player:alert(110,0,0,"元宝不够,无法购买"); end else player:alert(110,0,0,"你已购买过,无需再次购买"); end ontalk3016(npc,0,player,0); end function ontalk3016_112(npc,event,player) if bitget(player:get_param(349),3) == 0 then --是否已购买过此称号 if player:get_vcoin() >= 10000000 and player:num_item(10520,1) >= 1 then --购买称号所需元宝 player:sub_vcoin(10000000); player:remove_item(10520,1); player:set_status(522,0,100,5); --buff属性 player:set_param(349,bitset(player:get_param(349),3)); player:set_name_pre(70,""); player:set_name_pre(71,""); player:set_name_pre(72,""); player:set_name_pre(73,""); player:set_name_pre(74,""); player:set_name_pre(75,""); player:set_name_pre(76,""); player:set_name_pre(77,""); player:set_name_pre(78,""); player:set_name_pre(79,""); player:set_name_pre(71,"1"); player:alert(110,0,0,"恭喜购买成功"); else player:alert(110,0,0,"元宝不够,无法购买"); end else player:alert(110,0,0,"你已购买过,无需再次购买"); end ontalk3016(npc,0,player,0); end function ontalk3016_113(npc,event,player) if bitget(player:get_param(349),4) == 0 then --是否已购买过此称号 if player:get_vcoin() >= 10000000 and player:num_item(10520,1) >= 1 then --购买称号所需元宝 player:sub_vcoin(10000000); player:remove_item(10520,1); player:set_status(523,0,100,5); --buff属性 player:set_param(349,bitset(player:get_param(349),4)); player:set_name_pre(70,""); player:set_name_pre(71,""); player:set_name_pre(72,""); player:set_name_pre(73,""); player:set_name_pre(74,""); player:set_name_pre(75,""); player:set_name_pre(76,""); player:set_name_pre(77,""); player:set_name_pre(78,""); player:set_name_pre(79,""); player:set_name_pre(73,"1"); player:alert(110,0,0,"恭喜购买成功"); else player:alert(110,0,0,"元宝不够,无法购买"); end else player:alert(110,0,0,"你已购买过,无需再次购买"); end ontalk3016(npc,0,player,0); end function ontalk3016_114(npc,event,player) if bitget(player:get_param(349),5) == 0 then --是否已购买过此称号 if player:get_vcoin() >= 10000000 and player:num_item(10520,1) >= 1 then --购买称号所需元宝 player:sub_vcoin(10000000); player:remove_item(10520,1); player:set_status(524,0,100,5); --buff属性 player:set_param(349,bitset(player:get_param(349),5)); player:set_name_pre(70,""); player:set_name_pre(71,""); player:set_name_pre(72,""); player:set_name_pre(73,""); player:set_name_pre(74,""); player:set_name_pre(75,""); player:set_name_pre(76,""); player:set_name_pre(77,""); player:set_name_pre(78,""); player:set_name_pre(79,""); player:set_name_pre(74,"1"); player:alert(110,0,0,"恭喜购买成功"); else player:alert(110,0,0,"元宝不够,无法购买"); end else player:alert(110,0,0,"你已购买过,无需再次购买"); end ontalk3016(npc,0,player,0); end function ontalk3016_115(npc,event,player) if bitget(player:get_param(349),6) == 0 then --是否已购买过此称号 if player:get_vcoin() >= 10000000 and player:num_item(10520,1) >= 1 then --购买称号所需元宝 player:sub_vcoin(10000000); player:remove_item(10520,1); player:set_status(525,0,100,5); --buff属性 player:set_param(349,bitset(player:get_param(349),6)); player:set_name_pre(70,""); player:set_name_pre(71,""); player:set_name_pre(72,""); player:set_name_pre(73,""); player:set_name_pre(74,""); player:set_name_pre(75,""); player:set_name_pre(76,""); player:set_name_pre(77,""); player:set_name_pre(78,""); player:set_name_pre(79,""); player:set_name_pre(75,"1"); player:alert(110,0,0,"恭喜购买成功"); else player:alert(110,0,0,"元宝不够,无法购买"); end else player:alert(110,0,0,"你已购买过,无需再次购买"); end ontalk3016(npc,0,player,0); end function ontalk3016_116(npc,event,player) if bitget(player:get_param(349),7) == 0 then --是否已购买过此称号 if player:get_vcoin() >= 10000000 and player:num_item(10520,1) >= 1 then --购买称号所需元宝 player:sub_vcoin(10000000); player:remove_item(10520,1); player:set_status(526,0,100,5); --buff属性 player:set_param(349,bitset(player:get_param(349),7)); player:set_name_pre(70,""); player:set_name_pre(71,""); player:set_name_pre(72,""); player:set_name_pre(73,""); player:set_name_pre(74,""); player:set_name_pre(75,""); player:set_name_pre(76,""); player:set_name_pre(77,""); player:set_name_pre(78,""); player:set_name_pre(79,""); player:set_name_pre(76,"1"); player:alert(110,0,0,"恭喜购买成功"); else player:alert(110,0,0,"元宝不够,无法购买"); end else player:alert(110,0,0,"你已购买过,无需再次购买"); end ontalk3016(npc,0,player,0); end function ontalk3016_117(npc,event,player) if bitget(player:get_param(349),8) == 0 then --是否已购买过此称号 if player:get_vcoin() >= 10000000 and player:num_item(10520,1) >= 1 then --购买称号所需元宝 player:sub_vcoin(10000000); player:remove_item(10520,1); player:set_status(527,0,100,5); --buff属性 player:set_param(349,bitset(player:get_param(349),8)); player:set_name_pre(70,""); player:set_name_pre(71,""); player:set_name_pre(72,""); player:set_name_pre(73,""); player:set_name_pre(74,""); player:set_name_pre(75,""); player:set_name_pre(76,""); player:set_name_pre(77,""); player:set_name_pre(78,""); player:set_name_pre(79,""); player:set_name_pre(77,"1"); player:alert(110,0,0,"恭喜购买成功"); else player:alert(110,0,0,"元宝不够,无法购买"); end else player:alert(110,0,0,"你已购买过,无需再次购买"); end ontalk3016(npc,0,player,0); end function ontalk3016_118(npc,event,player) if bitget(player:get_param(349),9) == 0 then --是否已购买过此称号 if player:get_vcoin() >= 10000000 and player:num_item(10520,1) >= 1 then --购买称号所需元宝 player:sub_vcoin(10000000); player:remove_item(10520,1); player:set_status(528,0,100,5); --buff属性 player:set_param(349,bitset(player:get_param(349),9)); player:set_name_pre(70,""); player:set_name_pre(71,""); player:set_name_pre(72,""); player:set_name_pre(73,""); player:set_name_pre(74,""); player:set_name_pre(75,""); player:set_name_pre(76,""); player:set_name_pre(77,""); player:set_name_pre(78,""); player:set_name_pre(79,""); player:set_name_pre(78,"1"); player:alert(110,0,0,"恭喜购买成功"); else player:alert(110,0,0,"元宝不够,无法购买"); end else player:alert(110,0,0,"你已购买过,无需再次购买"); end ontalk3016(npc,0,player,0); end function ontalk3016_119(npc,event,player) if bitget(player:get_param(349),10) == 0 then --是否已购买过此称号 if player:get_vcoin() >= 10000000 and player:num_item(10520,1) >= 1 then --购买称号所需元宝 player:sub_vcoin(10000000); player:remove_item(10520,1); player:set_status(529,0,100,5); --buff属性 player:set_param(349,bitset(player:get_param(349),10)); player:set_name_pre(70,""); player:set_name_pre(71,""); player:set_name_pre(72,""); player:set_name_pre(73,""); player:set_name_pre(74,""); player:set_name_pre(75,""); player:set_name_pre(76,""); player:set_name_pre(77,""); player:set_name_pre(78,""); player:set_name_pre(79,""); player:set_name_pre(79,"1"); player:alert(110,0,0,"恭喜购买成功"); else player:alert(110,0,0,"元宝不够,无法购买"); end else player:alert(110,0,0,"你已购买过,无需再次购买"); end ontalk3016(npc,0,player,0); end function ontalk3016_220(npc,event,player) if player:get_vcoin() >= 10000 then --切换称号所需元宝 if bitget(player:get_param(349),1) == 1 then player:set_status(520,0,100,5); --buff属性 player:set_name_pre(70,""); player:set_name_pre(71,""); player:set_name_pre(72,""); player:set_name_pre(73,""); player:set_name_pre(74,""); player:set_name_pre(75,""); player:set_name_pre(76,""); player:set_name_pre(77,""); player:set_name_pre(78,""); player:set_name_pre(79,""); player:set_name_pre(72,"1"); player:sub_vcoin(10000); player:alert(110,0,0,"恭喜切换成功"); else player:alert(110,0,0,"你未购买此称号"); end else player:alert(110,0,0,"元宝不足无法切换"); end ontalk3016(npc,0,player,0); end function ontalk3016_221(npc,event,player) if player:get_vcoin() >= 10000 then --切换称号所需元宝 if bitget(player:get_param(349),2) == 1 then player:set_status(521,0,100,5); --buff属性 player:set_name_pre(70,""); player:set_name_pre(71,""); player:set_name_pre(72,""); player:set_name_pre(73,""); player:set_name_pre(74,""); player:set_name_pre(75,""); player:set_name_pre(76,""); player:set_name_pre(77,""); player:set_name_pre(78,""); player:set_name_pre(79,""); player:set_name_pre(70,"1"); player:sub_vcoin(10000); player:alert(110,0,0,"恭喜切换成功"); else player:alert(110,0,0,"你未购买此称号"); end else player:alert(110,0,0,"元宝不足无法切换"); end ontalk3016(npc,0,player,0); end function ontalk3016_222(npc,event,player) if player:get_vcoin() >= 10000 then --切换称号所需元宝 if bitget(player:get_param(349),3) == 1 then player:set_status(522,0,100,5); --buff属性 player:set_name_pre(70,""); player:set_name_pre(71,""); player:set_name_pre(72,""); player:set_name_pre(73,""); player:set_name_pre(74,""); player:set_name_pre(75,""); player:set_name_pre(76,""); player:set_name_pre(77,""); player:set_name_pre(78,""); player:set_name_pre(79,""); player:set_name_pre(71,"1"); player:sub_vcoin(10000); player:alert(110,0,0,"恭喜切换成功"); else player:alert(110,0,0,"你未购买此称号"); end else player:alert(110,0,0,"元宝不足无法切换"); end ontalk3016(npc,0,player,0); end function ontalk3016_223(npc,event,player) if player:get_vcoin() >= 10000 then --切换称号所需元宝 if bitget(player:get_param(349),4) == 1 then player:set_status(523,0,100,5); --buff属性 player:set_name_pre(70,""); player:set_name_pre(71,""); player:set_name_pre(72,""); player:set_name_pre(73,""); player:set_name_pre(74,""); player:set_name_pre(75,""); player:set_name_pre(76,""); player:set_name_pre(77,""); player:set_name_pre(78,""); player:set_name_pre(79,""); player:set_name_pre(73,"1"); player:sub_vcoin(10000); player:alert(110,0,0,"恭喜切换成功"); else player:alert(110,0,0,"你未购买此称号"); end else player:alert(110,0,0,"元宝不足无法切换"); end ontalk3016(npc,0,player,0); end function ontalk3016_224(npc,event,player) if player:get_vcoin() >= 10000 then --切换称号所需元宝 if bitget(player:get_param(349),5) == 1 then player:set_status(524,0,100,5); --buff属性 player:set_name_pre(70,""); player:set_name_pre(71,""); player:set_name_pre(72,""); player:set_name_pre(73,""); player:set_name_pre(74,""); player:set_name_pre(75,""); player:set_name_pre(76,""); player:set_name_pre(77,""); player:set_name_pre(78,""); player:set_name_pre(79,""); player:set_name_pre(74,"1"); player:sub_vcoin(10000); player:alert(110,0,0,"恭喜切换成功"); else player:alert(110,0,0,"你未购买此称号"); end else player:alert(110,0,0,"元宝不足无法切换"); end ontalk3016(npc,0,player,0); end function ontalk3016_225(npc,event,player) if player:get_vcoin() >= 10000 then --切换称号所需元宝 if bitget(player:get_param(349),6) == 1 then player:set_status(525,0,100,5); --buff属性 player:set_name_pre(70,""); player:set_name_pre(71,""); player:set_name_pre(72,""); player:set_name_pre(73,""); player:set_name_pre(74,""); player:set_name_pre(75,""); player:set_name_pre(76,""); player:set_name_pre(77,""); player:set_name_pre(78,""); player:set_name_pre(79,""); player:set_name_pre(75,"1"); player:sub_vcoin(10000); player:alert(110,0,0,"恭喜切换成功"); else player:alert(110,0,0,"你未购买此称号"); end else player:alert(110,0,0,"元宝不足无法切换"); end ontalk3016(npc,0,player,0); end function ontalk3016_226(npc,event,player) if player:get_vcoin() >= 10000 then --切换称号所需元宝 if bitget(player:get_param(349),7) == 1 then player:set_status(526,0,100,5); --buff属性 player:set_name_pre(70,""); player:set_name_pre(71,""); player:set_name_pre(72,""); player:set_name_pre(73,""); player:set_name_pre(74,""); player:set_name_pre(75,""); player:set_name_pre(76,""); player:set_name_pre(77,""); player:set_name_pre(78,""); player:set_name_pre(79,""); player:set_name_pre(76,"1"); player:sub_vcoin(10000); player:alert(110,0,0,"恭喜切换成功"); else player:alert(110,0,0,"你未购买此称号"); end else player:alert(110,0,0,"元宝不足无法切换"); end ontalk3016(npc,0,player,0); end function ontalk3016_227(npc,event,player) if player:get_vcoin() >= 10000 then --切换称号所需元宝 if bitget(player:get_param(349),8) == 1 then player:set_status(527,0,100,5); --buff属性 player:set_name_pre(70,""); player:set_name_pre(71,""); player:set_name_pre(72,""); player:set_name_pre(73,""); player:set_name_pre(74,""); player:set_name_pre(75,""); player:set_name_pre(76,""); player:set_name_pre(77,""); player:set_name_pre(78,""); player:set_name_pre(79,""); player:set_name_pre(77,"1"); player:sub_vcoin(10000); player:alert(110,0,0,"恭喜切换成功"); else player:alert(110,0,0,"你未购买此称号"); end else player:alert(110,0,0,"元宝不足无法切换"); end ontalk3016(npc,0,player,0); end function ontalk3016_228(npc,event,player) if player:get_vcoin() >= 10000 then --切换称号所需元宝 if bitget(player:get_param(349),9) == 1 then player:set_status(528,0,100,5); --buff属性 player:set_name_pre(70,""); player:set_name_pre(71,""); player:set_name_pre(72,""); player:set_name_pre(73,""); player:set_name_pre(74,""); player:set_name_pre(75,""); player:set_name_pre(76,""); player:set_name_pre(77,""); player:set_name_pre(78,""); player:set_name_pre(79,""); player:set_name_pre(78,"1"); player:sub_vcoin(10000); player:alert(110,0,0,"恭喜切换成功"); else player:alert(110,0,0,"你未购买此称号"); end else player:alert(110,0,0,"元宝不足无法切换"); end ontalk3016(npc,0,player,0); end function ontalk3016_229(npc,event,player) if player:get_vcoin() >= 10000 then --切换称号所需元宝 if bitget(player:get_param(349),10) == 1 then player:set_status(529,0,100,5); --buff属性 player:set_name_pre(70,""); player:set_name_pre(71,""); player:set_name_pre(72,""); player:set_name_pre(73,""); player:set_name_pre(74,""); player:set_name_pre(75,""); player:set_name_pre(76,""); player:set_name_pre(77,""); player:set_name_pre(78,""); player:set_name_pre(79,""); player:set_name_pre(79,"1"); player:sub_vcoin(10000); player:alert(110,0,0,"恭喜切换成功"); else player:alert(110,0,0,"你未购买此称号"); end else player:alert(110,0,0,"元宝不足无法切换"); end ontalk3016(npc,0,player,0); end Npc3016Funid = { [110] = ontalk3016_110; [111] = ontalk3016_111; [112] = ontalk3016_112; [113] = ontalk3016_113; [114] = ontalk3016_114; [115] = ontalk3016_115; [116] = ontalk3016_116; [117] = ontalk3016_117; [118] = ontalk3016_118; [119] = ontalk3016_119; [220] = ontalk3016_220; [221] = ontalk3016_221; [222] = ontalk3016_222; [223] = ontalk3016_223; [224] = ontalk3016_224; [225] = ontalk3016_225; [226] = ontalk3016_226; [227] = ontalk3016_227; [228] = ontalk3016_228; [229] = ontalk3016_229; } function CreatureNpcFun(npc,event,player,funid) if funid == 10000 then ontalk3016(npc,0,player,0); return; end if Npc3016Funid[funid] ~= nil then Npc3016Funid[funid](npc,event,player); end end RegisterUnitEvent(3016,20,"ontalk3016") RegisterUnitEvent(3016,29,"CreatureNpcFun")
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