烈焰私服服务端增加龙魔神殿传送NPC脚本
发表时间:2017-12-15 07:05点击人气:责任编辑:admin
function ontalk2202(npc,event,player) if player:GetMapId() == 12 then player:echo(0,npc:GetLowGUID(),[[ #&talk_line#& 在勇士们携带龙卫心法离开神殿的一瞬间,神殿晃动了,原本的雕像居然复活了,并且咆哮向勇士们袭来。经过激烈的战斗,最终在其他勇士的掩护下,龙卫心法最终被带回了烈焰城,但是修炼龙卫心法的条件非常严苛,只有强大的勇士才能修炼龙卫心法。 #&talk_line#& <font color="#FFFF00">一层主要掉落心4装备,二层主要掉落心6装备</font> #&talk_line#& <a href='event:M2402,1'>【龙魔神殿第1层】</a> #&talk_line#& <font color="#FFFF00">小子,既然给你找到我,想要获得龙卫心法没点本事不行哦,或者....你懂得....嘿嘿..</font> #&talk_line#& <a href='event:M2402,3'>1W元宝换取50W心法修炼经验</a> <a href='event:M2402,4'>10W元宝换取500W心法修炼经验</a> #&talk_line#& ]]); else player:echo(0,npc:GetLowGUID(),[[ <a href='event:M2402,2'>【龙魔神殿第2层】</a>(需要v5) ]]); end end function ontalk2202_1(npc,event,player) player:randomthismap(421); g_alert("玩家[<font color='#FF0000'>"..player:GetName().."</font>]通过传送员进入龙魔神殿第1层",2,1000,0,1); end function ontalk2202_2(npc,event,player) if player:get_player_type() >= 5 then player:randomthismap(422); g_alert("玩家[<font color='#FF0000'>"..player:GetName().."</font>]通过传送员进入龙魔神殿第2层",2,1000,0,1); else player:alert(10,0,0,"v5以上玩家才能进入2层"); ontalk2202(npc,0,player,0); end end function ontalk2202_3(npc,event,player) if player:get_vcoin() >= 10000 then player:sub_vcoin(10000); player:set_param(341,player:get_param(341) + 500000 ); player:alert(10,0,0,"您获得了500000点元力,当前心法元力"..player:get_param(341).."点"); else player:alert(10,0,0,"您没有1W元宝别戏耍我!"); end ontalk2202(npc,0,player,0); end function ontalk2202_4(npc,event,player) if player:get_vcoin() >= 100000 then player:sub_vcoin(100000); player:set_param(341,player:get_param(341) + 5000000 ); player:alert(10,0,0,"您获得了5000000点元力,当前心法元力"..player:get_param(341).."点"); else player:alert(10,0,0,"您没有10W元宝别戏耍我!"); end ontalk2202(npc,0,player,0); end Npc2202Funid = { [0] = ontalk2202; [1] = ontalk2202_1; [2] = ontalk2202_2; [3] = ontalk2202_3; [4] = ontalk2202_4; } function CreatureNpcFun(npc,event,player,funid) if Npc2202Funid[funid] ~= nil then Npc2202Funid[funid](npc,evnet,player); end end RegisterUnitEvent(2202,20,"ontalk2202") RegisterUnitEvent(2202,29,"CreatureNpcFun")
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