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战神引擎1.85合击版本上线自动过验证脚本

发表时间:2020-01-08 10:56点击人气:责任编辑:admin

此脚本只针对1.85合击版本开启了信用分验证的服,1.80版.1.76复古版的可能会出现上线验证过了下次上线还要验证的情况。
方法1:直接2个文件覆盖原文件,但是可能会影响已经设定好的上线触发
方法2:直接找到2个文件对比原文件,局部修改

首先找到

LogonQuest.pas这个脚本,比对修改

program Mir2;

{$I ActiveValidateCom.pas}
procedure _AboutActive;
begin
   This_Player.PlayerDialog(
   '增强传奇信用分的方式有以下:\' 
    +'|1.使用浪漫星雨或者地下组队卷轴进入地图挑战怪物会增加你的\传奇信用分。\' 
    +'|2.击杀BOSS与活动怪物也会增加传奇信用分。\' 
    +'|3.参加地下夺宝活动,并点击到活动NPC,会增加传奇信用分。\' 
    +'|4.在商城中购买绑定道具会增加传奇信用分。\' 
    +'|5.鉴定精力值,金刚石抽取武器等会增加传奇信用分。\' 
    +'|6.学习高级技能和佩戴高属性装备可以增加临时信用分。\'
    +'|7.还有许多会增加传奇信用分的方式,等待你去发现。\' 
    ); 
end; 
procedure _ValidateActive;
var StorageNum_b , StorageNum_N : integer;
begin
   if This_Player.CheckAuthen(1,100) = false then
   begin
     if This_Player.GetActivePoint + This_Player.GetTmpActivePoint >= 0 then
     begin
      StorageNum_b := This_Player.GetStorageSpaceCount;
      if This_Player.ActiveAuthen(1,100) = 1 then
      begin
      StorageNum_N := This_Player.GetStorageSpaceCount;
      
      This_Player.ExpandStorageSpace(StorageNum_b + 24 - StorageNum_N);

      
      This_Player.PlayerDialog(
      '验证成功!\'+
      '您已成为验证用户,祝您游戏愉快!'  
      ); 
      end else
      This_Player.PlayerDialog(
      '验证失败,请稍后再试。\ \'  
      ); 
     end else 
     This_Player.PlayerDialog(
     '验证失败,您的传奇信用分不足30分。\ \'+ 
     '|{cmd}<了解增强传奇信用分的方式/@AboutActive>\'  
     ); 
   end else
   This_Player.PlayerDialog(
   '您是验证用户,无需再次验证,祝您游戏愉快!\'  
   ); 
end;

procedure EventNotify(EventNO: Integer; EventParam: Integer);   //此接口由程序调用 
begin

end;

//**************************GM宝典*****************************
procedure _GameMasterAB;
begin
  if This_Player.GMLevel <= 0 then exit;
  This_Player.PlayerDialog(
  '请选择要传送的地图:\'+
  '{cmd}<屠魔1/@GameMasterAC~1>   ^<屠魔2/@GameMasterAC~2>   ^<屠魔3/@GameMasterAC~3>   ^<屠魔4/@GameMasterAC~4>   |<屠魔5/@GameMasterAC~5>   ^<屠魔6/@GameMasterAC~6>   ^<屠魔7/@GameMasterAC~7>^\'+
  '|<屠魔8/@GameMasterAC~8>   <屠魔9/@GameMasterAC~9>   <屠魔10/@GameMasterAC~10>  ^<屠魔11/@GameMasterAC~11>  |<屠魔12/@GameMasterAC~12>  ^<屠魔13/@GameMasterAC~13>  ^<屠魔14/@GameMasterAC~14>^\'+
  '|<屠魔15/@GameMasterAC~15>  ^<屠魔16/@GameMasterAC~16>  ^<屠魔17/@GameMasterAC~17>  ^<屠魔18/@GameMasterAC~18>  |<屠魔19/@GameMasterAC~19>  ^<屠魔20/@GameMasterAC~20>  ^<屠魔21/@GameMasterAC~21>^\'+
  '|<屠魔22/@GameMasterAC~22>  ^<屠魔23/@GameMasterAC~23>  ^<屠魔24/@GameMasterAC~24>  ^<屠魔25/@GameMasterAC~25>  |<屠魔26/@GameMasterAC~26>  ^<屠魔27/@GameMasterAC~27>  ^<屠魔28/@GameMasterAC~28>^\'+
  '|<屠魔29/@GameMasterAC~29>  ^<屠魔30/@GameMasterAC~30>  ^<屠魔31/@GameMasterAC~31>  ^<屠魔32/@GameMasterAC~32>  |<屠魔33/@GameMasterAC~33>  ^<屠魔34/@GameMasterAC~34>  ^<屠魔35/@GameMasterAC~35>^\'+
  '|<屠魔36/@GameMasterAC~36>  ^<屠魔37/@GameMasterAC~37>  ^<屠魔38/@GameMasterAC~38>  ^<屠魔39/@GameMasterAC~39>  |<屠魔40/@GameMasterAC~40>  ^<屠魔41/@GameMasterAC~41>  ^<屠魔42/@GameMasterAC~42>^\'+
  '|<屠魔43/@GameMasterAC~43>  ^<屠魔44/@GameMasterAC~44>  ^<屠魔45/@GameMasterAC~45>  ^<屠魔46/@GameMasterAC~46>  |<屠魔47/@GameMasterAC~47>  ^<屠魔48/@GameMasterAC~48>  ^<屠魔49/@GameMasterAC~49>^\'+
  '|<屠魔50/@GameMasterAC~50>  ^<沙巴克藏宝阁/@GameMasterAA~30>\'
  ); 
end;

procedure _GameMasterAA(str:string);
var
temp:integer;
begin
  if This_Player.GMLevel <= 0 then exit;
  temp := strtointdef(str,-1); 
  case temp of
  0: This_Player.Flyto('G001',52,48);
  1: This_Player.Flyto('GA0',73,73);
  2: This_Player.Flyto('0122~1',22,32);
  3: This_Player.Flyto('3',333,333);
  4: This_Player.Flyto('0',334,268);
  5: This_Player.Flyto('11',178,324);
  6: This_Player.Flyto('4',237,203);
  7: This_Player.Flyto('5',137,331);
  8: This_Player.Flyto('6',121,159);
  9: This_Player.Flyto('12',195,212);
  10: This_Player.Flyto('D717',56,49);
  11: This_Player.Flyto('D613',43,65);
  12: This_Player.Flyto('D505',103,94);
  13: This_Player.Flyto('D5061',10,14);
  14: This_Player.Flyto('D5071',20,22);
  15: This_Player.Flyto('D2008',42,38);
  16: This_Player.Flyto('D2013',42,38);
  17: This_Player.Flyto('62',110,142);
  18: This_Player.Flyto('66',200,74);
  19: This_Player.Flyto('D024',50,50);
  20: This_Player.Flyto('D2079',52,51);
  21: This_Player.Flyto('R001~01',100,100);
  22: This_Player.Flyto('D505~01',102,95);
  23: This_Player.Flyto('D2004~01',45,45);
  24: This_Player.Flyto('D416~01',54,37);
  25: This_Player.Flyto('D415~01',54,37); 
  26: This_Player.Flyto('D411~01',52,25);
  27: This_Player.Flyto('D5072',18,61);
  28: This_Player.Flyto('D5073',30,33);
  29: This_Player.Flyto('D5074',34,26);
  30: This_Player.Flyto('H204',50,50);
  end;
end;

procedure _GameMasterAC(str:string);
begin
  if This_Player.GMLevel <= 0 then exit;   
  This_Player.RandomFlyTo('D024~'+str); 
end;

procedure TempExpBylv();
var tempLv , tempExp : integer;
begin
    tempExp := 0;  
    tempLv := This_Player.Level;
    if (tempLv >= 1) and (tempLv <= 30) then tempExp := 10 
    else if (tempLv >= 31) and (tempLv <= 35) then tempExp := 7 
    else if (tempLv >= 36) and (tempLv <= 40) then tempExp := 4
    else if (tempLv >= 41) then tempExp := 2; 
    
    if tempExp > 0 then
    begin 
        This_Player.MultiTempExpRate := tempExp;
        This_Player.PlayerNotice('当前经验倍数:' + inttostr(tempExp) + '倍',2);
  This_Player.Playerdialog(ActiveValidateStr);
    end; 
    
   
end;


//---------------------------GM宝典----------------------------

begin
   
   TempExpBylv();
     
   if AutoOpen(2) then
   begin 
     if This_Player.CheckAuthen(1,100) = false then
     begin
     This_Player.PlayerNotice('您当前为未验证用户。可携带200万金币和使用20格仓库,可以获得所有物品,但无法转移、丢弃物品给其他玩家。',2);
     This_Player.PlayerNotice('您可以通过体验游戏内容,提高传奇信用分至30分,在各仓库管理员和传送员处成为验证用户。',2);
     end;
   end else
   begin
     if This_Player.CheckAuthen(1,100) = false then
     begin
     This_Player.PlayerNotice('您当前为未验证用户,'+inttostr(AutoOpenDay(2))+'天后将开启验证功能,验证功能开启后未验证用户:可携带200万金币和使用20格仓库,可以获得所有物品,但无法转移、丢弃物品给其他玩家。',2);
     This_Player.PlayerNotice('您也可以通过体验游戏内容,提高传奇信用分至30分,提前在各仓库管理员和传送员处成为验证用户。',2);
     end;
   end;  
end.

 

 

 

2找到\CommonScripts 目录下的 ActiveValidateCom.pas 然后比对修改

 


//**************信用分验证NPC 
function ActiveValidateStr:string; 
begin
  if This_Player.CheckAuthen(1,100) =false then
  begin
  result:='{cmd}<非验证用户,请先免费成为验证用户/@PlayerActiveValidate>\';
  end; 
end;
//-------------信用分验证NPC

//****************自动开放模块
function AutoOpen(AutoType:integer) :boolean;  //按开区时间自动开放 
var
AutoDay:integer; 
begin
  case AutoType of
  1:AutoDay:= 0;      //无效 
  2:AutoDay:= 6;      //信用分限制开启 
  3:AutoDay:= 7;     //47技能书开启
  4:AutoDay:= 39;     //藏宝图开启
  5:AutoDay:= 6;     //申请沙巴克 
  end;
  
  if GetDateNum(GetNow) - GetDateNum(GetOpenGameTime) >= AutoDay then result:= true else result:= false;
   
end;

function AutoOpenDay(AutoType:integer) :integer;  //按开区时间自动开放
var
AutoDay:integer; 
begin

  case AutoType of
  1:AutoDay:= 0;      //衣服点开启 
  2:AutoDay:= 6;      //信用分限制开启 
  3:AutoDay:= 7;     //47技能书开启
  4:AutoDay:= 39;     //藏宝图开启
  5:AutoDay:= 6;     //申请沙巴克 
  end;

  result:= AutoDay + GetDateNum(GetOpenGameTime) - GetDateNum(GetNow);
   
end;

//----------------自动开放模块

//***************验证传奇信用分 
procedure _PlayerActiveValidate;
begin
  if AutoOpen(2) then
  begin 
  This_Player.PlayerDialog(
  '尊敬的玛法勇士,您当前为未验证用户。您可以通过体验游戏内容,\'
  +'提高传奇信用分至30分,在<各仓库管理员和传送员处成为验证用户/c=red>。\'
  +'您当前的的传奇信用分为<'+inttostr(This_Player.GetActivePoint)+'/c=red>分,其中临时分为<'+inttostr(This_Player.GetTmpActivePoint)+'分/c=red>。\'
  +'未验证的角色可以体验以下游戏内容:\'
  +'|1.可携带200万金币和使用20格仓库。\'
  +'|2.可以获得所有物品,但无法转移、丢弃物品给其他玩家。\ \'
  +'|{cmd}<了解增强传奇信用分的方式/@AboutActive>\'
  +'|{cmd}<验证传奇信用分,成为验证用户/@ValidateActive>'
  );
  end else
  This_Player.PlayerDialog(
  '尊敬的玛法勇士,您当前为未验证用户。您可以通过体验游戏内容,\'
  +'提高传奇信用分至30分,在<各仓库管理员和传送员处成为验证用户/c=red>。\'
  +'您当前的的传奇信用分为<'+inttostr(This_Player.GetActivePoint)+'/c=red>分,其中临时分为<'+inttostr(This_Player.GetTmpActivePoint)+'分/c=red>。\'
  +'未验证的角色可以体验以下游戏内容:\'
  +'|1.可携带200万金币和使用20格仓库。\'
  +'|2.可以获得所有物品,但无法转移、丢弃物品给其他玩家。\'
  +'|<将于'+inttostr(AutoOpenDay(2))+'天后开启信用分验证,在此之前您可以正常体验游戏,/c=red>\'
  +'|<当然您也可以提前验证传奇信用分,更好的体验游戏内容。/c=red>\' 
  +'|{cmd}<了解增强传奇信用分的方式/@AboutActive>\'
  +'|{cmd}<验证传奇信用分,成为验证用户/@ValidateActive>'
  );
end;