战神引擎1.85合击版本上线自动过验证脚本
发表时间:2020-01-08 10:56点击人气:责任编辑:admin
此脚本只针对1.85合击版本开启了信用分验证的服,1.80版.1.76复古版的可能会出现上线验证过了下次上线还要验证的情况。
方法1:直接2个文件覆盖原文件,但是可能会影响已经设定好的上线触发
方法2:直接找到2个文件对比原文件,局部修改
首先找到
LogonQuest.pas这个脚本,比对修改
program Mir2; {$I ActiveValidateCom.pas} procedure _AboutActive; begin This_Player.PlayerDialog( '增强传奇信用分的方式有以下:\' +'|1.使用浪漫星雨或者地下组队卷轴进入地图挑战怪物会增加你的\传奇信用分。\' +'|2.击杀BOSS与活动怪物也会增加传奇信用分。\' +'|3.参加地下夺宝活动,并点击到活动NPC,会增加传奇信用分。\' +'|4.在商城中购买绑定道具会增加传奇信用分。\' +'|5.鉴定精力值,金刚石抽取武器等会增加传奇信用分。\' +'|6.学习高级技能和佩戴高属性装备可以增加临时信用分。\' +'|7.还有许多会增加传奇信用分的方式,等待你去发现。\' ); end; procedure _ValidateActive; var StorageNum_b , StorageNum_N : integer; begin if This_Player.CheckAuthen(1,100) = false then begin if This_Player.GetActivePoint + This_Player.GetTmpActivePoint >= 0 then begin StorageNum_b := This_Player.GetStorageSpaceCount; if This_Player.ActiveAuthen(1,100) = 1 then begin StorageNum_N := This_Player.GetStorageSpaceCount; This_Player.ExpandStorageSpace(StorageNum_b + 24 - StorageNum_N); This_Player.PlayerDialog( '验证成功!\'+ '您已成为验证用户,祝您游戏愉快!' ); end else This_Player.PlayerDialog( '验证失败,请稍后再试。\ \' ); end else This_Player.PlayerDialog( '验证失败,您的传奇信用分不足30分。\ \'+ '|{cmd}<了解增强传奇信用分的方式/@AboutActive>\' ); end else This_Player.PlayerDialog( '您是验证用户,无需再次验证,祝您游戏愉快!\' ); end; procedure EventNotify(EventNO: Integer; EventParam: Integer); //此接口由程序调用 begin end; //**************************GM宝典***************************** procedure _GameMasterAB; begin if This_Player.GMLevel <= 0 then exit; This_Player.PlayerDialog( '请选择要传送的地图:\'+ '{cmd}<屠魔1/@GameMasterAC~1> ^<屠魔2/@GameMasterAC~2> ^<屠魔3/@GameMasterAC~3> ^<屠魔4/@GameMasterAC~4> |<屠魔5/@GameMasterAC~5> ^<屠魔6/@GameMasterAC~6> ^<屠魔7/@GameMasterAC~7>^\'+ '|<屠魔8/@GameMasterAC~8> <屠魔9/@GameMasterAC~9> <屠魔10/@GameMasterAC~10> ^<屠魔11/@GameMasterAC~11> |<屠魔12/@GameMasterAC~12> ^<屠魔13/@GameMasterAC~13> ^<屠魔14/@GameMasterAC~14>^\'+ '|<屠魔15/@GameMasterAC~15> ^<屠魔16/@GameMasterAC~16> ^<屠魔17/@GameMasterAC~17> ^<屠魔18/@GameMasterAC~18> |<屠魔19/@GameMasterAC~19> ^<屠魔20/@GameMasterAC~20> ^<屠魔21/@GameMasterAC~21>^\'+ '|<屠魔22/@GameMasterAC~22> ^<屠魔23/@GameMasterAC~23> ^<屠魔24/@GameMasterAC~24> ^<屠魔25/@GameMasterAC~25> |<屠魔26/@GameMasterAC~26> ^<屠魔27/@GameMasterAC~27> ^<屠魔28/@GameMasterAC~28>^\'+ '|<屠魔29/@GameMasterAC~29> ^<屠魔30/@GameMasterAC~30> ^<屠魔31/@GameMasterAC~31> ^<屠魔32/@GameMasterAC~32> |<屠魔33/@GameMasterAC~33> ^<屠魔34/@GameMasterAC~34> ^<屠魔35/@GameMasterAC~35>^\'+ '|<屠魔36/@GameMasterAC~36> ^<屠魔37/@GameMasterAC~37> ^<屠魔38/@GameMasterAC~38> ^<屠魔39/@GameMasterAC~39> |<屠魔40/@GameMasterAC~40> ^<屠魔41/@GameMasterAC~41> ^<屠魔42/@GameMasterAC~42>^\'+ '|<屠魔43/@GameMasterAC~43> ^<屠魔44/@GameMasterAC~44> ^<屠魔45/@GameMasterAC~45> ^<屠魔46/@GameMasterAC~46> |<屠魔47/@GameMasterAC~47> ^<屠魔48/@GameMasterAC~48> ^<屠魔49/@GameMasterAC~49>^\'+ '|<屠魔50/@GameMasterAC~50> ^<沙巴克藏宝阁/@GameMasterAA~30>\' ); end; procedure _GameMasterAA(str:string); var temp:integer; begin if This_Player.GMLevel <= 0 then exit; temp := strtointdef(str,-1); case temp of 0: This_Player.Flyto('G001',52,48); 1: This_Player.Flyto('GA0',73,73); 2: This_Player.Flyto('0122~1',22,32); 3: This_Player.Flyto('3',333,333); 4: This_Player.Flyto('0',334,268); 5: This_Player.Flyto('11',178,324); 6: This_Player.Flyto('4',237,203); 7: This_Player.Flyto('5',137,331); 8: This_Player.Flyto('6',121,159); 9: This_Player.Flyto('12',195,212); 10: This_Player.Flyto('D717',56,49); 11: This_Player.Flyto('D613',43,65); 12: This_Player.Flyto('D505',103,94); 13: This_Player.Flyto('D5061',10,14); 14: This_Player.Flyto('D5071',20,22); 15: This_Player.Flyto('D2008',42,38); 16: This_Player.Flyto('D2013',42,38); 17: This_Player.Flyto('62',110,142); 18: This_Player.Flyto('66',200,74); 19: This_Player.Flyto('D024',50,50); 20: This_Player.Flyto('D2079',52,51); 21: This_Player.Flyto('R001~01',100,100); 22: This_Player.Flyto('D505~01',102,95); 23: This_Player.Flyto('D2004~01',45,45); 24: This_Player.Flyto('D416~01',54,37); 25: This_Player.Flyto('D415~01',54,37); 26: This_Player.Flyto('D411~01',52,25); 27: This_Player.Flyto('D5072',18,61); 28: This_Player.Flyto('D5073',30,33); 29: This_Player.Flyto('D5074',34,26); 30: This_Player.Flyto('H204',50,50); end; end; procedure _GameMasterAC(str:string); begin if This_Player.GMLevel <= 0 then exit; This_Player.RandomFlyTo('D024~'+str); end; procedure TempExpBylv(); var tempLv , tempExp : integer; begin tempExp := 0; tempLv := This_Player.Level; if (tempLv >= 1) and (tempLv <= 30) then tempExp := 10 else if (tempLv >= 31) and (tempLv <= 35) then tempExp := 7 else if (tempLv >= 36) and (tempLv <= 40) then tempExp := 4 else if (tempLv >= 41) then tempExp := 2; if tempExp > 0 then begin This_Player.MultiTempExpRate := tempExp; This_Player.PlayerNotice('当前经验倍数:' + inttostr(tempExp) + '倍',2); This_Player.Playerdialog(ActiveValidateStr); end; end; //---------------------------GM宝典---------------------------- begin TempExpBylv(); if AutoOpen(2) then begin if This_Player.CheckAuthen(1,100) = false then begin This_Player.PlayerNotice('您当前为未验证用户。可携带200万金币和使用20格仓库,可以获得所有物品,但无法转移、丢弃物品给其他玩家。',2); This_Player.PlayerNotice('您可以通过体验游戏内容,提高传奇信用分至30分,在各仓库管理员和传送员处成为验证用户。',2); end; end else begin if This_Player.CheckAuthen(1,100) = false then begin This_Player.PlayerNotice('您当前为未验证用户,'+inttostr(AutoOpenDay(2))+'天后将开启验证功能,验证功能开启后未验证用户:可携带200万金币和使用20格仓库,可以获得所有物品,但无法转移、丢弃物品给其他玩家。',2); This_Player.PlayerNotice('您也可以通过体验游戏内容,提高传奇信用分至30分,提前在各仓库管理员和传送员处成为验证用户。',2); end; end; end. 2找到\CommonScripts 目录下的 ActiveValidateCom.pas 然后比对修改 //**************信用分验证NPC function ActiveValidateStr:string; begin if This_Player.CheckAuthen(1,100) =false then begin result:='{cmd}<非验证用户,请先免费成为验证用户/@PlayerActiveValidate>\'; end; end; //-------------信用分验证NPC //****************自动开放模块 function AutoOpen(AutoType:integer) :boolean; //按开区时间自动开放 var AutoDay:integer; begin case AutoType of 1:AutoDay:= 0; //无效 2:AutoDay:= 6; //信用分限制开启 3:AutoDay:= 7; //47技能书开启 4:AutoDay:= 39; //藏宝图开启 5:AutoDay:= 6; //申请沙巴克 end; if GetDateNum(GetNow) - GetDateNum(GetOpenGameTime) >= AutoDay then result:= true else result:= false; end; function AutoOpenDay(AutoType:integer) :integer; //按开区时间自动开放 var AutoDay:integer; begin case AutoType of 1:AutoDay:= 0; //衣服点开启 2:AutoDay:= 6; //信用分限制开启 3:AutoDay:= 7; //47技能书开启 4:AutoDay:= 39; //藏宝图开启 5:AutoDay:= 6; //申请沙巴克 end; result:= AutoDay + GetDateNum(GetOpenGameTime) - GetDateNum(GetNow); end; //----------------自动开放模块 //***************验证传奇信用分 procedure _PlayerActiveValidate; begin if AutoOpen(2) then begin This_Player.PlayerDialog( '尊敬的玛法勇士,您当前为未验证用户。您可以通过体验游戏内容,\' +'提高传奇信用分至30分,在<各仓库管理员和传送员处成为验证用户/c=red>。\' +'您当前的的传奇信用分为<'+inttostr(This_Player.GetActivePoint)+'/c=red>分,其中临时分为<'+inttostr(This_Player.GetTmpActivePoint)+'分/c=red>。\' +'未验证的角色可以体验以下游戏内容:\' +'|1.可携带200万金币和使用20格仓库。\' +'|2.可以获得所有物品,但无法转移、丢弃物品给其他玩家。\ \' +'|{cmd}<了解增强传奇信用分的方式/@AboutActive>\' +'|{cmd}<验证传奇信用分,成为验证用户/@ValidateActive>' ); end else This_Player.PlayerDialog( '尊敬的玛法勇士,您当前为未验证用户。您可以通过体验游戏内容,\' +'提高传奇信用分至30分,在<各仓库管理员和传送员处成为验证用户/c=red>。\' +'您当前的的传奇信用分为<'+inttostr(This_Player.GetActivePoint)+'/c=red>分,其中临时分为<'+inttostr(This_Player.GetTmpActivePoint)+'分/c=red>。\' +'未验证的角色可以体验以下游戏内容:\' +'|1.可携带200万金币和使用20格仓库。\' +'|2.可以获得所有物品,但无法转移、丢弃物品给其他玩家。\' +'|<将于'+inttostr(AutoOpenDay(2))+'天后开启信用分验证,在此之前您可以正常体验游戏,/c=red>\' +'|<当然您也可以提前验证传奇信用分,更好的体验游戏内容。/c=red>\' +'|{cmd}<了解增强传奇信用分的方式/@AboutActive>\' +'|{cmd}<验证传奇信用分,成为验证用户/@ValidateActive>' ); end;
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